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Battlefield 3, perhaps one of the most anticipated games of 2011. He arrived in October and are likely to see hundreds of thousands of sales in one day. As the AAA title at the same time it obliges BF3 debut on 360, PS3 and Windows. But over the last few years have witnessed an alarming compromises in the PC version, obviously made of the limitations of the console. Just recently I panned Dungeon Siege 3, main production, if I ever saw one, for this exact problem. But it looks like the shoe is on the other foot with BF3: maps will be greater than the number of "compact" and the player is reduced from up to 24 64 PC version on the console.
As PC gamer myself, I believe I have a valid right to be smug here. We have seen shoddy console ports were so grave that, over the years, we wondered why they bother at all. And here we have (as promised) the game actually made for the PC and then reduced to consoles.
Consoles and, although the developers manage to squeeze performance out of them, this is not an exaggeration to say that they are completely obsolete with current graphics technology. The graphics aren't just means things are shiny – so to make the game easier to implement graphic component is easier to use, easier to sculpt art levels. More time can be spent on the development of the game and come up with a way to reflect environmental calculations spare cycles.
And now it's time to crunch. If we believe industry sources new consoles from Microsoft and Sony are likely to be released in 2013, possibly 2012 ad, but still have some way out. And still the difference between the consoles and the PC will only grow. If the developers are planning to release a PC, it makes much more sense at this point in the development for the PC and then scaled down, and not vice versa. Because if they try to build up, the results are so ridiculous that it should come as no surprise when the port sales are low.
With the increase in downloadable and streaming PC game services pulling ahead the console again, and he is going to take time before they can catch up. The golden age of half-life and Everquest ended, but PC games get second Spring — if developers know what is good for them.
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