Sunday, August 7, 2011

Diablo 3 DRM requires a permanent connection to the Internet – until you hack it, of course

Devin Coldewey is a Seattle-based writer and photographer. He wrote for the TechCrunch network since 2007. Some posts, it would like you to read: the perils of externalization of knowledge | Generation I | Surveillant society | Select two | Frame war | User manifesto | Our great sin his personal site — coldewey. cc. ? Read More

offline

Restrictions only online DRM are probably in fact merely hypothetical. You can imagine the DRM scheme, which should be online all the time until the handles off gracefully and never limit your game. Unfortunately that DRM not a Blizzard Diablo 3 installation, one of the most anticipated titles this year. At a briefing for several gaming sites, it turned out that the game really require an active connection to the Internet at all times in order to play at all.

Remember the last time the top shelf game did it? Remember, failures, errors, frustration, lack of communication? Blizzard said that he should be so, because otherwise they cannot be sure that you are not cheated to create your character. A brilliant solution!

Here's a quote, as reported by 1up:

Although Pardo recognizes that people sometimes want to or should be played offline (for example, Internet disconnection, or play on a laptop during the flight of the aircraft), he noted that the increased security, as well as the benefits above far outweigh those other issues. "I want to play Diablo 3 on my laptop in the plane, but, well, there are other games to play at a time like that."

What great things to say! That incredibly clear statement! He is absolutely correct. There are other games to play. Other games, unlike Diablo 3, I will buy.

The very first thing I thought was just to make the system opt-in: create a character for Battle.net and log in to play single player, collect loot and tracked all the time. This way the work of the persistent online games. Already quite a long time. But what if you just want to play offline? Why did you create autonomous nature, which can never be played online. Online symbol is stored entirely on Blizzard's servers (like, say, my guy in bad company 2) and autonomous nature is stored locally (Oh, how my guy in bad company 2).

Blizzard is not stupid — or maybe I should say they are not stupid way that would prevent them from thinking that decision. But they are stupid, if they think this will work. Battle.NET can be one of the largest online gaming presence in the world, but if Blizzard thinks this little obstacle not crack and forge Battle.net, they've got another think coming. And if they think that break, giving the game users will decrease piracy, they're just nuts. A little more banter can be found on PC Gamer writeup briefing.

And note to Blizzard PR: offering people play other games than your own because your will deliberately unavailable without actually selling it.


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